![]() They blew the stone bridge turn 2 before anyone could cross it. Finn played well, while I made some tactical errors that potentially cost me the gameįrench drew the 3 chit. Fun, though perhaps there should be some errata to limit the amount of wire that can be set up adjacent to each other.īroke my beginner’s luck winning streak with this one. ![]() Ultimately, the Japanese were able to overrun the dense wire network surrounding the objective hex, eliminating some, and becoming pillboxes that the Russians couldn't eliminate in time for the supporting infantry to nab the victory hex and sealing their fates. The Russian AFV assets might've better been left offboard, as to acted little more than as speedbumps for the oncoming Japanese tanks. The Russian INF Gun claimed a number of victims on its own, as well as the mortar. I lost 3 tanks to the AT gun before its rolls started going poorly. A decent scenario that features a good number of tanks that are able to overcome the Russian defenses under the right circumstances.
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